KREUZADER (Posts tagged super nintendo entertainment system)

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
SuperRT
The idea originated when I was trying to think of an interesting idea for a project to help me learn Verilog and FPGA design, and the notion of building a simple raytracer came to mind (partly inspired by a scarily smart friend of mine who is...

SuperRT

The idea originated when I was trying to think of an interesting idea for a project to help me learn Verilog and FPGA design, and the notion of building a simple raytracer came to mind (partly inspired by a scarily smart friend of mine who is building his own GPU). A bit later - because sometimes my brain hates me and delights in coming up with silly things to do - this turned into “wouldn’t it be interesting to try making a SNES do raytracing?”, and thus the SuperRT chip idea was born.

What I wanted to try and do was something akin to the Super FX chip used in titles such as Star Fox, where the SNES runs the game logic and hands off a scene description to a chip in the cartridge to generate the visuals. To that end I’ve deliberately tried to restrict myself to just using a single custom chip for the design, not making use of the ARM core available on the DE10 board or any other external processing resources.

Source: shironekolabs.com
3d rendering super nintendo entertainment system
How SNES emulators got a few pixels from complete perfection
As the lead coder of bsnes, I’ve been attempting to perfect Super Nintendo emulation for the past 15 years. We are now at a point where that goal is in sight, but there we face one last...

How SNES emulators got a few pixels from complete perfection

As the lead coder of bsnes, I’ve been attempting to perfect Super Nintendo emulation for the past 15 years. We are now at a point where that goal is in sight, but there we face one last challenge: accurate cycle timing of the SNES video processors. Getting that final bit of emulation accuracy will require a community effort that I hope some of you can help with. But first, let me recap how far we’ve come.

Source: Ars Technica
super nintendo entertainment system emulation video games