KREUZADER (Posts tagged john romero)

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
“ SIGIL™ is a free megawad for the original 1993 DOOM® created by John Romero. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid- February 2019 and requires players own the original 1993 registered...

SIGIL™ is a free megawad for the original 1993 DOOM® created by John Romero. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid- February 2019 and requires players own the original 1993 registered version of DOOM® in order to play. SIGIL™ is the spiritual successor to the fourth episode of DOOM®, and picks up where the original left off.

Source: romerogames.ie
sigil john romero doom
Doomguy’s Identity, from ROME.RO
“The body model took his shirt off and started posing with our plasma gun toy. Don asked us for suggestions so I started telling him that the Marine was going to be attacked by an infinite amount of demons. It would...

Doomguy’s Identity, from ROME.RO

The body model took his shirt off and started posing with our plasma gun toy. Don asked us for suggestions so I started telling him that the Marine was going to be attacked by an infinite amount of demons. It would be cool if he was on a hill and firing down into them. The model was holding the gun in various positions and none of them were interesting to me.

He did this for about 10 minutes and we just didn’t see anything that we thought would look cool on the cover. I kept telling the model what to do but he couldn’t see the scene in his mind.

Frustrated, I threw my shirt off and told him to give me the gun and get on the floor – grab my arm as one of the demons! Defeated, he deferred. I aimed the gun in a slightly different direction and told Don, “This is what I’m talking about!” Don took several pictures. I moved the gun some, the demon grabbed my leg, other arm, etc. At the end of it we all decided the arm-grabbing pose was going to be the best.

And that’s the story of how the cover composition was created.

I am the Doomguy.

Source: rome.ro
john romero doom
Happy 23rd Birthday, DOOM! - John Romero
“When we decided to create The Ultimate DOOM, we had a name for it internally since the title “The Ultimate DOOM” wasn’t created until just before we released it in 1995. Internally, we called it The Special...

Happy 23rd Birthday, DOOM! - John Romero

When we decided to create The Ultimate DOOM, we had a name for it internally since the title “The Ultimate DOOM” wasn’t created until just before we released it in 1995. Internally, we called it The Special Edition. On our development drive we had a directory during original DOOM development called “data” that had all the game’s data files (level WADs, palette, text screens, etc.) The directory for The Ultimate DOOM was “data_se” for Special Edition.

We had a utility called WADLINK that read a script file and put a WAD together. Yes, our Novell Netware file server directory was called FLEM. Um, yes, the $shootwad command really happened.

Source: rome.ro
john romero doom