John Romero (@romero)
October 10, 1994 - New York at the Limelight - the release event for DOOM II. Can’t believe I wore white!
SIGIL™ is a free megawad for the original 1993 DOOM® created by John Romero. It contains nine single-player and nine deathmatch levels. The free megawad will be released in mid- February 2019 and requires players own the original 1993 registered version of DOOM® in order to play. SIGIL™ is the spiritual successor to the fourth episode of DOOM®, and picks up where the original left off.
Doomguy’s Identity, from ROME.RO
The body model took his shirt off and started posing with our plasma gun toy. Don asked us for suggestions so I started telling him that the Marine was going to be attacked by an infinite amount of demons. It would be cool if he was on a hill and firing down into them. The model was holding the gun in various positions and none of them were interesting to me.
He did this for about 10 minutes and we just didn’t see anything that we thought would look cool on the cover. I kept telling the model what to do but he couldn’t see the scene in his mind.
Frustrated, I threw my shirt off and told him to give me the gun and get on the floor – grab my arm as one of the demons! Defeated, he deferred. I aimed the gun in a slightly different direction and told Don, “This is what I’m talking about!” Don took several pictures. I moved the gun some, the demon grabbed my leg, other arm, etc. At the end of it we all decided the arm-grabbing pose was going to be the best.
And that’s the story of how the cover composition was created.
I am the Doomguy.
Happy 23rd Birthday, DOOM! - John Romero
When we decided to create The Ultimate DOOM, we had a name for it internally since the title “The Ultimate DOOM” wasn’t created until just before we released it in 1995. Internally, we called it The Special Edition. On our development drive we had a directory during original DOOM development called “data” that had all the game’s data files (level WADs, palette, text screens, etc.) The directory for The Ultimate DOOM was “data_se” for Special Edition.
We had a utility called WADLINK that read a script file and put a WAD together. Yes, our Novell Netware file server directory was called FLEM. Um, yes, the $shootwad command really happened.
http://DOOMWorld.com awarded me a Cacoward, and sent me the first ever PHYSICAL award – a golden Cacodemon! Thanks, DOOMWorld & Linguica!
2016 has been saved. God Bless Romero.
v. cool
ah, paul steed attacking john carmack’s door - haven’t seen that one in years
incidentally there’s another destroyed door at id software pic that i think is from a completely different incident involving john romero

john romero is so majestic. what the fuck. he looks like a modern au of king louis xiv, or a humanization of this horse:

I’m on mobile someone add that advertisement for that joystick where he is dressed as a king

one of my fondest memories is a friend telling romero his hair was pretty like a pony at quakecon 2000 or something
Here’s the walkthrough of my E1M8b DOOM level I released in January 2016. All the references to other levels and games are shown as I play through in Ultra-Violence mode.
John @romero deathmatches his mom. 1st time ever! She won (he couldn’t shoot his mom). pic.twitter.com/KrKt96SvFg
— Brenda Romero (@br)August 6, 2016

good lord, i actually remember reading the quaketalk95 faq and seeing these early screenshots in pc gamer or whatever












kreuzaderny