KREUZADER

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
stra-tek dduane

mggardner asked:

When you are writing in someone else's world, what kinds of restrictions or guidelines do you have to work with? For example, in Spock's World, you created the history of Vulcan, and even formed the basis for the philosophies of Surak. Did you have any guidance from Paramount or Mr. Roddenberry? Dr. McCoy's debate in the referendum is one of my favorite scenes.

dduane answered:

tl;dr version: No guidance whatsoever. I made it all up.  (While stealing whatever I needed for the job.)  :)

…And now the details:

There are normally quite a lot of restrictions, varying widely from company to company and licensor to licensor. Sometimes you find out about these along the way: sometimes they’re set out for you in contract or in discussion with your editors or the licensors. There’s no way to even begin listing what they might look like, as they’d normally differ so widely. (Though “FFS Don’t Kill The Main Characters!” would probably be one, at least in the ST novel universe, after Vonda McIntyre scared Simon & Schuster’s editorial staff half out of their wits with The Entropy Effect.)

(Under the cut: hardball, the School of Hard Knocks, corruption, Surak, Star Trek the New Movie, and crying havoc and unleashing Dr. McCoy)

Keep reading

stra-tek radwolf76
stra-tek

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Amazing cover art for bootleg Star Trek videogames, from the 70's and 80's. Source: Art of Trek on twitter.

radwolf76

Let's not forget Stellar Track from Sears' Tele-Games label.

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Tele-Games was the result of a partnership between Sears and Atari that let Sears sell consoles and cartridges under their own house brand. The games on the carts would be exactly the same, but the cartridge labels, manuals, boxes, and many times even the game's name itself would be different.

Stellar Track was one of the few titles that was exclusively released under the Tele-Games label with no corresponding Atari release.

It was a fairly faithful port of a text-based Star Trek turn based strategy game that had unofficially been made for mainframe and minicomputers of the 1970s. For those of you familiar with the on screen sprite limitations of the 2600 hardware the fact that they were able to get such a text based game to even work on the system is fairly astonishing. Alternate rows of pixels for the text were rendered every other frame, relying on persistence of CRT phosphor glow to complete the letters.

It's also interesting that Atari already had another attempt at porting that same Star Trek game, Star Raiders. Atari's offering had more graphical flair and was more arcade-like. Curiously out of the two, Star Raiders required the use of a special pack-in keypad controller, while Stellar Track made do with the standard joystick.